![]() MSP #24 Expeditions and Commander 2016 December 5th, 2016 This show wouldn’t be a success without you! A huge thank you to all our loyal listeners, new and old. This also marks the 1 year anniversary of MTG Speculator Podcast, which is pretty cool. We talk the early Aether Revolt spoilers, crack jokes and tell stories. Happy holidays and a happy new year from MTG Speculator Podcast! As a special treat for the listeners Massimo, Sam and Matthew got together to record a fun holiday episode. MSP #25 Happy Holidays and Happy New Year! December 31st, 2016 Post-production note: This episode was recorded prior to the standard banning announcement Also, look out for us next week Sam and I will be doing our regular standard testing results episode! We did our best to make sure the episode wasn’t a complete disaster, but please let us know if you like the 4-person format, or if you’d rather us stick to 2-person podcasts. This week we do out very first 4-person episode! Massimo, Scott, Matthew and Sam put our heads together and provide our best picks for speculation with the Aether Revolt prerelease prices. MSP #26 Aether Revolt Specs January 13th, 2017 Licensed under Creative Commons: By Attribution 3.0Ĭheck out our website at įollow us on Twitter us an email at: mtgspec AT gmail D0T com Stay tuned for regularly scheduled episodes.ĥ0:17 Toolcraft Exemplar, price memory and flashiness We also touch on a few discussion topics before talking up the new Gideon. MTG Speculator is back full time! This week Massimo and Matthew talk the first week of Amonkhet Spoilers. RGW is definitely the meme version of the deck as you really need discard or counters to make sure the coast is clear to run out a vineyard (issue seen in the match vs Pokemoki in the video ), but it's pretty fun.MSP #27 We’re back with the 1st AKH spoilers! April 13th, 2017 Uploaded the first three matches to youtube: and the other two are in this video. I streamed my first league ever on Twitch yesterday running RGW Chateauneuf-du-Pat going 2-3. I like that it can be used to play around Spell Pierce and Daze. When players play more effectively with the card, they can use the mana to avoid tapping out, they can use it to blow up your board (Pernicious Deed), or they forgo the mana if they suppose using it would leave them trapped. It can be better than Imperial Seal in EDH because it makes multiple players dangerous. ![]() once I used Scheming Symmetry to illustrate a similar concept. There is a subtle advantage to letting everyone else get the mana before you player(s) get into counter wars the turn before you go off, player(s) use the ramp to overcommit, player(s) are tapped out the turn you get to 4/5 mana. Its a much better card when you want the mana last actually. ![]() With 40 life in EDH to begin, Vineyard leads into a turn 2 Doom Whisperer (to mill into Yawg Will) or Ad Naus. Of one win, I didn't drop a land til turn 5, and played entirely from rocks and Vineyard + Magus (BUG Thrasios and Tormod). Of games where I dropped Vineyard early, I won 3 of 4 games so far. ![]() I've been playing both Vineyards in cEDH to success in my local playgroup. Then threaten lots of stuff turn 2 like blood moon/choke protected by Veil or ceratops or level 3 hexdrinker etc. I think GR is better suited to just throw out Vineyard turn 1. The play pattern in the cantrip deck meant sand bagging vineyards quite often if your opener is missing things which isn't really wut I'd like to do. This might need some tweaks but Allosaurus-powered Eureka/Vineyard/Symbiosis/NO/Oko looks like a strong way to abuse uncounterable green and a reason to play this over traditional Show and Tell variants.Įnded up with lots of 3-2/2-3 results plus one 1-4 with budget GU versions. Vs nonblue the Shepherds come out for more blue disruption or more combo enablers. Vs blue you can board into 4 Shepherds and only green enablers (NO/Eureka) taking out SnT (also dodges Dispute, REB). The first list is the version I went 4-1 with, the list below is the budget version I'm trying to improve. However, it is very expensive to try now without a token (~800 tix) but want to put something together to run for fun sometimes on mtgo. The idea is this deck breaks the symmetry by using GG better than anyone else (even other Oko decks) to do crazy things on turn 2. One deck which went well (4-1) was this one built around abusing Eladamri's Vineyard and to a lesser extent Turntimber Symbiosis which can be hardcast using vineyard or cast off omniscience when not needed as a land. I almost never play on mtgo, but I tried a lot of decks when I had the token recently. ![]()
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